Spin Realm Adventure
Fate or skill. The wheel decides.
Fighting, opening chests, parrying powerful attacks, or fleeing from terrifying enemies: almost everything in these perishing lands is decided by a spinning wheel.
A competitive fantasy board game with a story mode and couch competition for 1–4 players. Explore the region and survive monsters and chaotic environmental effects through luck and perfect timing.
The Wheel Tells You the Truth
Combat is always in the hands of fate, yours and your foe's. A spinning wheel will decide your destiny and your doom.
Gathering powerful ancient items will improve your odds of victory and renown, but a lucky strike is always around the corner for both sides.
Although many things are decided by chance, not everything is. Some things remain under the heroes' control, but will they hit the perfect spots or dodge at the right time?
Greed Is the Real Enemy
Gold in your purse is gold you can lose. Get violently beaten and cut open by an enemy and you Wipe: most of your gold is dropped on the battlefield, and some of it is lost forever. Every item you were wearing is destroyed unless ancient magic is used. Luckily, The Vault is available to everyone in every city, for a very small fee, of course.
Death is merely an illusion. Every Wipe leaves a Scar on your soul, granting a permanent +1 Power and +1 maximum Heart, up to five times. What kills you makes you stronger, or something like that.
Monsters and Bosses
Every region has its monsters. Some want blood, some are weak and afraid, and others are looking for foolish heroes carrying too much gold. Killing them grants gold and renown, allowing you to recruit more classes and discover even more disturbed lands.
Lands to Discover and Save
Completionists, behold! Killing every boss in a land grants achievements and unlockable content. After defeating the Sovereign, strange things can happen, and the land might need its hero once again.
Six Classes (for Now)
| Warden | Best basic power x defense combo, basic but works. When almost dead, parries more consistenly. |
| Skirmisher | Faster on first round and can flee the first attack without relying on luck. |
| Ravager | When almost dead kills monsters faster dealing more damage. |
| Witch | Want to get drunk in health and power potions? No problem, the Witch's liver can take it like no one else. |
| Trickster | Weaker, but luckyier. Has one extra try on every chest open trial. |
| Barbarian | Tons of HP and tons of damage, but slow and poor. |
The Herald and the World That Stops Believing in You
The Herald posts one public bounty contract every now an then. It opens at 10 Renown and grows by 5 every round nobody takes it, until the question stops being “Is that worth my time?” and becomes “Can I afford to let someone else have it?”
Sovereign thrives into disbeliefed lands and gets stronger if nearby civilizations stop believing and having faith in their heroes.
About the Game & Development
This game is being developed by one person, not working as full-time game maker and is still a beta version of the game I've envisioned. Found a bug? Comment. Liked the game and want to give ideas? Comment. Found something not funny? Please do comment.
Note: AI music is 100% AI and will be replaced by human-made in the release if the game has positive feedback.
Features
- 1–4 players on one couch - online coming soon.
- Story Mode
- Keyboard support plus up to four controllers (I took care of making Nintendo, XBOX, Ps4 and Ps5 hud icons and haptics for better immersion since I really enjoy playing on gamepads and many AAA games don't make an effort to make it a good experience).
- 48×36 maps, each with regions, bosses, and one Sovereign
- 54 monsters with distinct behaviours and more to come.
- Twelve equipment slots, consumables, shops, and a vault.
- Available in English and Brazilian Portuguese (more coming soon, I'll need native reviewers)
Are you ready to spin?
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | rocksonfly |
| Genre | Adventure |
| Made with | Aseprite, Godot |
| Tags | Dice, Fantasy, Indie, Local multiplayer, party-game, Roguelite, Singleplayer, Top-Down, Turn-based |
| Average session | A few minutes |
| Languages | English, Portuguese (Brazil) |
| Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
| Multiplayer | Local multiplayer |
| Player count | 1 - 4 |
| AI Disclosure | AI Assisted, Sounds |






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